During a mission in which the Postal Dude needs to get signatures for a petition against violence in gaming, the player can visit the Running with Scissors office itself, complete with the entire dev team for your much-needed urinating/shooting practice. In fact, the level of choice and violence in Postal 2 even extends to the interacting with the Running with Scissors team themselves. Hallways and zombies get boring real fast, so for us, it was important to give the player CHOICE, which includes just exploring levels, playing as you choose, be it violently or passive”. In speaking about this approach to gameplay Desi says, “It’s simple, we just wanted to give the player a chance to have fun doing nothing ha! I’m serious, in its own way Postal 2 is like Seinfeld it’s about doing everyday normal things and simply experiencing everything that could go wrong, just like in real life. Postal 2’s missions are mundane by design, with all killing, maiming, and fun within the game being dictated by the players own actions. The player is given many goals throughout the game, but most of them are rather mundane, including such thrilling missions as buying milk at the local convenience store and return a book to the Library. Postal 2 places you in the shoes of the Postal Dude, a crass guy with a lame goatee in a long leather jacket who lives in a trailer park. I’m always amazed at watching people play Postal and seeing their own reactions”. For me, one of the things I’m most proud of about Postal is that it’s fun and FUNNY to play. The one thing that has always been a part of how we design and develop is to keep in mind that it’s a game, and games are supposed to be fun to play. Things like the Cat Silencer also came from a Running with Scissors member who loves cats. For example, one day we went from liquid physics to pour gasoline to letting the player piss anywhere. During development, it just took off into a new wildly comical direction. When it came to the changeup in comedic tone compared to the original Postal’s dark atmosphere Desi says, “Going with a First-Person Shooter gave us much more freedom to allow the character/player really experience a wider range of activities, and the insanity just naturally followed. Postal 2 is pure satire, a hilarious and over-the-top playground for the player to toy around with as to how they see fit. To many gamers and non-gamers who have never played it, Postal 2 is often seen as a tactless excuse to cause mayhem, but Postal 2, Running with Scissors and Desi himself need to be given more credit. Once this backlash was behind them Running with Scissors went even further for its sequel and created a game in which, to name a few controversial elements, allowed the player to urinate on people, use a live cat as a silencer, decapitate, stab and burn civilians and roam the streets armed to the teeth with firepower and unleash it upon the unsuspecting public. Seeing his time on more family-centric titles as “liberating”, in the late 90’s his content all changed with the arrival of Postal, the isometric shooter that ultimately gained the attention of the FBI and was lambasted by the American media for its depiction of violence. Back in the early days of his videogame career, founder of Running with Scissors Vince Desi was in the business of producing family-friendly titles from licenses such as Hanna Barbera, Disney and Sesame Street.
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